The 'mission' is the unit of learning in RoboGarden. In each mission, K12 Students are asked to perform a task by coding. After submitting the code, RoboGarden evaluates the code and provides the Students with immediate feedback.
Think of adventures as lessons. Each adventure contains a tutorial, a tutorial quiz, five missions that focus on a coding concept that will increase in difficulty, and a quiz at the end that measures the student’s understanding of the coding concept before moving on to the next one.
The 'journey' is the course in RoboGarden. A RoboGarden 'journey' consists of eight 'adventures' over which the student will learn various key coding concepts and apply them to math and science scenarios. Try our free Journey Now
The 'world' is the environment of the 'journey' in RoboGarden. Each world is composed of a story line, objects, and visuals. This engages the Students and enables introducing supplementary knowledge of objects in different environments.
A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.
Robo chases his dream of finishing college, getting hired by a space agency and flying to the moon.
Robo leads an expedition to a volcanic island in a quest for hidden treasure. Expeditions are a lot of work.
RoboGarden’s hero robot will start getting to know the Ice World by familiarizing himself with the field setup.
Robo plans for a paintball and a dance party, but there are poisonous snakes and preying wolves lurking in the woods.
Robo travels though Christmas celebrations and decorations.
The 'journey' is the course in RoboGarden. A RoboGarden 'journey' consists of eight 'adventures'. Over the course of the 'journey', the student will learn various key coding concepts and apply them to math and science scenarios.view all JOURNEYS